Friday, October 1, 2010

Terran: Give him Hellions

Don't you guys just love to harass?


That's a whole lot of Fire

I mean harassing is pretty much one of the most useful skills in the whole game. By having a good harass, you can damage the early economy strongly and also deal distract the enemy while expanding and getting a stronger army

And one of the greatest tools in the Terran Army for harassing is the Hellion.


THEORY
Hellions are created to deal with light units and SCV's. For example Hellions do well against Zerglings and workers but do horrible against Roaches on creep and Marauders.

With proper micro you definitely can deal with zealots who do not have the charge ability.

Of course try to avoid corners and walls, Hellions are fast little buggers they work well in nice open spacers where they can hit and run.

With Infernal Pre-igniter they gain a really good damage boost that allows them to 2 shot workers.

Also since their attack is considered line-splash, its works even better in mineral lines since they are in lines.

So just send in 2 or 3 Hellions and you've got it made.


Examples





BO
If you're going for this the best is to go for an early refinery and for a 1/1 build for the early factory and fast Hellions

10 Depot
11 Refinery
11 Barracks
13 Barracks
13 Reactor
14 Factory
15 Hellion

This is something I've seen used in some games where the single hellions are quite good.

Force SC2
(10) Supply Depot
(12) Barracks
(13) Refinery
(16) Orbital Command
(17) Factory
(18) Tech Lab on Barracks
(18) Barracks
(22) Reactor on Factory
(26) Tech Lab on Barracks

TLO's Hellion Push
[Number = Supply count]
10 Supply Depot
12 Gas
13 Barracks
16 Orbital Command
16 Factory
16 Marine
17 Supply Depot
19 Hellion
21 Command Center
22 Hellion
25 Gas
25 Supply
25 Hellion
28 Armory
28 Hellion
32 Factory
33 Hellion
35 Orbital Command
36 Vehicle Plating LvL 1
37 2x Factory
- More SCV's / Supply Depots
- More Hellions / Thors
- More Factories


Tactics

This is a new Section I'll be adding to all future Articles and to any article I'll be redoing.

Well the tactic with the Hellion is that it is meant as a harasser force or a anti-Light/Infantry support unit for larger troops like Tanks or Thors.


Some good combinations would be to mix Thors with Hellions, Banshees with Hellions, Tanks with Hellions, Hellions up front with Marauders Behind.

Also remember because Hellions die easily its better to get at least 2 or more hellions before using them.

If you're sending it as a lonely Hellion, chances are that the Hellion will die really easy and you won't be able to do enough damage.


Also because their fast and easy to kill, hit and run is advised at all times. 6 Zerglings could probably deal with 2 Hellions who stand still and don't have Infernal Pre-Igniters.


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Things to note

Hellions are not good En Masse but neither are they any good alone.

A good number of Hellions falls between 2-6 Hellions. Any more would be a waste and if its a lone ranger your hellion won't be able to do much.

Their damage towards light units are much higher due to their flame throwers. Also because of the line style of damage, try to get that Surround as fast as you can.

That Surround with Line-Splash will wreck hell on any light army who dares to challenge you.

Here's a Mental Checklist
1. Early Gas
2. How many Hellions do I have
3. Whats my enemy
4. SCVs
5. Scout

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