Wednesday, September 29, 2010

Terran: When You've Enough Of Those Stinking Rays

So yeah I know.

That Protoss guy. He's an asshole. Your big marauder army which was meant to deal with what you thought was a 4 gate, since you saw an early gas, is now useless to the 5 voidrays that your enemy has.

You're probably like. WHATS THE MEANING OF THIS! HOW CAN 20 MARAUDERS BE TAKEN OUT BY 5 ENEMY UNITS THAT LOOK LIKE THEY CAME FROM A DOLLAR STORE IN MEXICO.


Kinda like one of those Imitation Gundam Toys

Then again no one asked you to make a purely land army. I mean there are more tactics in the Protoss army than Blink Stalkers and Immortals.

So here's a Counter Guide to Void Ray Rushes.



THINGS TO LOOK OUT FOR

Well since this is a Counter Guide, I'm going to change it a bit. Instead of the usual aggressive style of playing. To counter you need to be reactive.


Kinda like Taichi!

For example here's a bunch of things you need to look out for in case of a Void Ray Rush.

1. If you're opponents going for a Void Ray Rush, he probably is going for that double gas.

Yes he'll probably want to go for an early double gas. If your scout SCV is going into his base and all you see is 1 gateway, 1 cybernetics core and 2 Assimilators. Your opponent is either really dumb and believes his 1 gateway can send him the whole army from Shakuras or most likely your opponent is going for the Ray Rush.

2. Its been 10 minutes, you haven't seen a single enemy unit. Not even a miserable probe that comes to scout what you're doing.

Reason being they are either have been massing a Void Ray Rush or they massing gateway units to end your miserable marine army! To prevent your army from being unprepared, the only piece of advice anyone can give you instead of going for mass marines with tanks and marauders which can be easily defeated and melted away by Colossi would be to scout.

Just scout, keep scouting, save that energy for scan instead of a mule. Its a few hundred minerals but its worth it compared to losing your whole army.

3. I keep destroying them but they keep showing up in my base really fast, as fast as they are built!

Your opponent probably has a proxy base right out side yours. This works well because many lower tier players do not scout and thus its almost always that you probably could build a base in a blind spot right next to your enemy's main and not ever get detected.

So lets sum up what you should be looking out for if you suspect your enemy is going for a Void Ray Rush.

1. Early Double Gas
2. No enemy movement for a long time
3. The Enemy has a few units but they show up really quick.

So ultimately the whole point of a counter would be to scout and know what to look out for. In this case, the list up there. Basically all you need to do to be sure of anything is to know what your opponent is doing and thus scouting is the best way possible.


Scouting never lies, he bets his honor on it!

How to Counter it

And you've found out your opponent is getting Void Rays.

What should you do?

Well there are a few things you can do.

Lets start with the first one.

MASS MARINES
I know, its too simple to think about. How in the world can a whole bunch of marines deal with the epic Void Rays? Well think of it this way. By the time your enemy can get 10 Void Rays, provided you've used a 3 Barracks Opener, you'll probably have triple that amount in marines. Even better if you have a lot of Barracks and they keep pumping out Marines.


You got that right Advice Geek!

The thing here is that because Void Rays do extra damage to armored units and not so much damage to light units like the Marines. It also helps that they do 5 DPS for the first 20 seconds while your Marines with Stims will probably do a lot more, and since you out number them you'll probably out gun them 2 to 1 easily.

EARLY VIKINGS

Yep somehow these really crappy Gundam Wannabes are good ways to deal with Early Voidrays.


Fight or Flight, Yeah Right!

With their 9 Range and really fast flying, as long as you have your reactor up and made 2 Vikings and start pumping them out mass to clear Voidrays, you're probably gonna win.

Because Vikings are really fast they can fly away from the Rays really really fast and cause the Void Ray to be unable to charge up its lasers.

The good thing about the Vikings when you've massed them, their ability to attack both air and land pays off since their really good with harassing the enemy's mineral line.

You'd probably only need like 5 Vikings to deal with the mineral lines. And if you learn to lose units instead of insane micro and forgetting to macro, well then you probably could use the time your opponent is using to attack your harassers to Macro up and build up an even bigger army for your opponent!




Well I think that's pretty much all I can think of to help you deal with Void Ray Rushes.

I mean Terran has only 2 units which have Anti-air ability in the early part of the game which are easily massable.

So yeah I hope this helps you out in your games against Protoss Players!

This is Fireport with another article for thebronzeleagueplayer.blogspot.com signing off!

No comments:

Post a Comment