Wednesday, September 15, 2010

Terran: The 3 Barracks Opener

Ah the Nomadic Terran with their super strong infantry that gives everyone a pain in the ass. How do we go about this? I mean the enemy's gonna 2 proxy gate or 6 pool me. HOW DO I DEAL WITH IT? Well the answer is clear of course, wall off and do a 3 Barracks Push. But whats a 3 Barracks Push? Well time to find out,
THEORY

Nice little Marine right?
Well the 3 Barracks Opener is a fast Bio-Ball Push usually done in lower tiers by mass marines. I mean who doesn't like marines? They are 50 Min and 1 food, also they attack both air and land. and with 2 marines you could easily take down 4 zerglings and 1 zealot easily with proper kiting!


Don't wanna face that

But its also in the virtue that as a Terran player the more barracks you have the faster you can produce units and basically eventually build an army so huge so fast that your opponent won't be able to counter it.
Well of course there are exceptions where your opponent rushes you.



Well then again its not like they rush all the time anyways.


EXAMPLES Here's a good video by Microstarcraft2 which shows the Fallen Style of the Push

Here's another video by MrFishyPete who shows a variation of the Push by adding Marauders to the mix.



And Micro shows the build against Protoss players.


And another variation to the 3 Rax Opener by RAINCAST0 Which has Reapers

BUILD ORDER Micro's Fallen Style BO
10 - Supply
11 - First Barracks at Choke

13 - Gas

15 - Orbital Command - 1 or 2 marines to fend off lings.

16 - Supply Depot

17 - Engineering Bay

18 - Reactor on first rax.

18 - Second Barracks
19 ~20 - Third Barracks
21 - +1 Weapons Upgrade

22 ~23 - Supply Depot

25 - Tech-Lab on second Rax

30 - Reactor

This is MrFishyPete's MM Build Order

10 Supply Depot

12 Barracks #1

13 Refinery

14 Supply Depot

15 Marine (get him as soon as the barracks is finished)

17 Techlab Barracks #1

17 Marauder

18 Orbital Command
18 Barracks #2

18 Marine

19 Barracks #3

20 Reactor Barracks #2
21 Techlab Barracks #3
21 Marauder from Rax #2

23 Supply Depot
24 Refinery

And here is RAINCAST0's Build Order

4 SCV - Supply depot

2 SCV - Barracks (1)

SCV - Refinery
SCV - Supply depot

SCV - Orbital Command -
Marine -
Barracks (2) - Tech Lab (1)

2 SCV - Reaper - Barracks (3)
Concussive Shells

SCV - Marine

SCV - Marauder - Supply depot - Reactor (2)
SCV - Marauder - Refinery
SCV - Supply depot

SCV - Marine - Marine - Tech Lab (3)...
ALWAYS SCV (until game ends), always train 1 unit from every Rax. Stimpacks - Engineering Bay upgrades - Combat shields Factory - Starport - More Rax - Expand, etc.
THINGS TO NOTE
No matter which build variant you decide to use, remember this is an OPENER and thus should be the opening to your full game build which can transition to MMM, MM Tank(DESTINY CLOUD FIST), or even Thor-Marine. Its always important to have that early marine to fend off Overlords and Zerglings! Especially with the wall off, even 1 early zealot won't be a problem.


NOT A PROBLEM


Having this opener allows you to contain early Expansions and possibly end the game early. However without proper micro and constant reinforcement you'll end up losing the match.
Constant Producing of SCV's are also required in the game!


NEED MORE!!!!!!

Well then now here's a Mental Checklist that you should have when you do this Opener
1. Did I wall off?

2. Do I have enough supply Depots?
3. Are my Barracks up?

4. Do I have my first marine?

5. Are my barracks constantly making units?
6. Build SCV's

7. Opponent might be going air do i have enough Marines?
8. BUILD SCV'S
Well there you have it.

The long awaited and long promised 3 Barracks Terran Opener.


Finally after all the time I finally finished it.


I hope it can help Terran players in the long run!


This is Fireport here with another article for thebronzeleagueplayer.blogspot.com Signing off!

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