Sunday, September 12, 2010

Protoss: The 4 Gate

So you've played Starcraft 2 for a month and you've heard of the Protoss 4 Gate.

So what is this 4 gate that they are talking about?

People in the lower tiers usually go for the 2 Gate Proxy which is basically a rush and a form of cheese.

Well ok nothing weird about 4 Gate. Its nothing special after all. Its just 4 Warpgates right? OR IS IT!!! DUN DUN DUNNNNN!


THEORY

Again with the theory. Isn't there enough theory to go around!!!

And the answer is No.

We always need theory and the theory behind this opener/mid-game build would be Macro.

Why is it Macro intensive! ITS PROTOSS!

Well that's why its macro intensive. Because you have 4 gates and you need to keep pumping out troops for this to work.

This works better than the 3 Barracks push which the Terran has and definitely causes Zerg players a lot of misery if they don't know how to deal with a 4 gate.(I'll come up with the counter in a bit)

The 4 gate allows you to create a good strong mixed army in he early game and with additional gates you'll probably have a nearly unbeatable army by the time mid-game ends and you're about to reach like tier 3.5 tech or something.

The whole theory behind it in a nutshell would be to get units out as fast as possible and as efficient as possible.


Examples


Well after looking around the net for a bit I've found that HuskyStarcraft has made a youtube video on how to do the 4 Gate.



And again here's another video by ForceSC2


And this is Day9's Video



Build Order

So this is Husky's Build Order

9 Pylon
10 Chrono boost 2 workers
12 Gateway
12 Chrono boost 2 workers
13/14 Assimilator
16 Pylon
18 Cybernetics Core
18ish Assimilator (asap)

And this is Force SC2's

(9) Pylon
(11) Gateway
(13) Assimulator
(15) Cybernetics Core
(21) Warp Gate Research
(25) Gateway
(25) Gateway
(26) Gateway

If you can't really tell the Husky's build is slightly slower compared to Force's due to an early double gas drop instead of reaching for Gateways first.

It helps in macro in the long term however.


Things to take note of


From Husky

Put 3 probes on gas ASAP. You should have 100 gas for Warpgate/Stalker as soon as the cybernetics core finishes.

You should push out after your first wave of units spawns from your warpgates. Continue pressure for 2-3 waves of units. If you cant end the game then, back up and start to macro up! Remember, you are not behind if you do this build correctly as long as you save some units from your original attack.

From Force

- Use your scouting probe to drop proxy pylons near your opponents base, drop in multiple locations for support if one pylon gets destroyed

- If you see a fast expansion in conjunction with high tech (Lair / Hydra Den) push out as soon as Warp Gate is finished researching, giving them too much time will put them at a huge tech and economic advantage

- Hydralisks are very dangerous to your gateway units especially on creep, be careful and micro properly

NOTE: Build orders should never stay static and are subject to change based on what your opponent is doing Remember this is an RTS: use your brain, be adaptable, profit.

In General the basics apply. You have to scout and you have to make sure that your build can push through in the first push before you force it through.

If you like because of your warp tech you can actually add a proxy pylon near your opponents base and you can reinforce your enemy really really really fast.

Here's A Mental Checklist:

1. Have I Scouted?
2. Have I been scouted?
3. Do I have my gate?
4. Is my Gas out?
5. Have I gotten my Core for Warp?
6. Is he getting a 4 gate counter?

Counters that are known for the 4 Gate.

Zerg - Mass Hydralisks with Roaches on Creep.
Protoss - Watch for 4 gates as a counter. Also if they go for high Templars start teching for Air
Terran - Marauders and Siege-tanks. Look out for the Dusty Cloud Fist!



I've compiled this from fighting 4 gate players and also from seeing many different replays and basically running around the net for the easiest ways to learn the 4 gate.

I hope it has been useful for all you Protoss players out there for this is equivalent to the ultimate fall-back tactics of the other races like the 3 Barracks Push or the Early Hatch Mass Lings/Mutas.

This is Fireport here with another article for thebronzeleagueplayer.blogspot.com Signing Off

No comments:

Post a Comment